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Asdg joint rails arma 3
Asdg joint rails arma 3









– Body fall sound for the units being killed that depends on the surface unit falls at (e.g. – Missiles and rockets fly by whistle sound that applies to all vanilla and modded weapons (now you can hear the incoming missiles) – Blast wave refract for explosions (now you can better "feel" and estimate the explosions power) – Sparks as a particle effect for metal (now you can see when the vehicle gets fire and enjoy an extra juice hitting the enemy units)

asdg joint rails arma 3

– Tweaked timing for vanilla animations (to make it even smoother not making it faster)

asdg joint rails arma 3

– Assigned step blending option to vanilla animations (so the character responds to your WSAD commands faster) Real Armor by Olds & Bakerman with the clean-up Īdressing many requests to fix vanilla and RHS armor I found it appropriate to implement a Real Armor script that normalizes the armor properties of every vehicle making the vehicle damage model more realistic. Now for accessories compatibility all vanilla weapons exclusively listen to these vanilla classes: CowsSlot_Rail, PointerSlot_Rail, UnderBarrelSlot_rail, MuzzleSlot_556, MuzzleSlot_762 and MuzzleSlot_65.ģ. While effectively the addon fixes a few "official" inconsistencies with 6.5mm and 7.62mm silencers, it delivers the flexible native platform for the universal accessories compatibility like did an outdated ASDG Joint Rails. Slots-to-Rails module Īdds vanilla-native rails system for all vanilla weapons for the unified compatibility of scopes, pointers, bipods and silencers. If else – it just keeps the default values (as if the mod was not applied).Ģ. It works for all Vanilla, RHS Escalation and CUP cloths vs. Script continuously maintains the dynamic camouflage value for ALL units cross-checking the current cloths vs.

asdg joint rails arma 3

So that you can sneak buy in the full ghillie but not even close in a white tee.

asdg joint rails arma 3

Now your cloths make difference for the enemy spotting you, making AI spotting in Arma 3 very human-eye-like. It works great with the Vanilla game and should be compatible with all kinds of other Mechanics and AI mods such as ACE, ASR AI etc.ġ. This mod is developed pursuing simplicity, compatibility and modularity. But that's how I feel on that matter anyway.Real Engine (RE) – includes systematic enhancements improving the perception, interactivity and pace of Arma 3. That's going to cause issues for some people (possibly me so I have a personal issue with it) as I've set some people up with "tuned" ammo for the TRG-21 and that's going to cause some problems. Also as far as the groups for the default weapons.











Asdg joint rails arma 3